AAA action and RPG games interaction
I like the concept of interaction that Mixer offers — particularly ways in which Mixer can be integrated into games to enable an audience to control or influence game elements. But for now it seems that such interaction isn't available for the sort of games I usually play. Big budget action RPGs and shooters are what I play and stream. For example, upcoming games I look forward to include Shadow of War, Star Wars: Battlefront 2, Far Cry 5, Destiny 2, Sea of Thieves, and Bethesda's unannounced game (presumably another open world action RPG — my favorite genre).
There are many ways such games could employ Mixer interactivity. The most obvious is a variation of Call of Duty's "Gun Game" which periodically changes the player's gun. With a time restriction (not too often), a Mixer audience could change a player's weapon or skills and thereby challenge him to change tactics. In Shadow of War, a Mixer audience could select the next uruk captain to fight, select a mission, or challenge the player to get so many kills using a particular skill (ala Xbox Achievements, but impromptu). In Far Cry or Sea of Thieves, a Mixer audience could spend Mixer credits to spawn enemies — more credits for tougher enemies.
The game I streamed on Mixer most recently was Ryse, in gladiator mode. That game has lots of potential for such interactions, but I'd understand if it's easier to integrate Mixer into new games. Opportunities abound if the game developers are willing. For now, it's hard to prefer Mixer over Twitch because the latter has more viewers. But Mixer is simpler to use, now that it's part of the Xbox interface, and I have high hopes for the interactive features in the games I normally play. Thanks.